
You may not notice if you don't play the game with a friend or online, which works well when you can find an opponent, but the AI likes to resort to cheap shots, is painfully simplistic, and rarely uses techniques that it does well.

Other characters have fewer options several characters even have fewer options in their controls, nerfing them further and making the game revolve even more around the series' main characters. This nukes any semblance of balance in the game because the best characters have the most transformations, and the team-play rules best suit characters who can use a fusion together. As with most games of this sort, there are few differences between characters, though there is just enough to throw off your timing and one "signature" move attached to the B button.
#Dragon ball z raging blast 2 1 plus
Raging Blast 2 advertises over 100 playable characters, but there are actually fewer than 70 - half of whom need to be unlocked - plus a limited number of transformations. Trying to avoid button-mashing by making the controls too complex merely results in an annoying game that's too complex for casual players and not worth the headache for hardcore players. A simple dash shouldn't involve a button that also controls rolls based on an arbitrary distance between you and your opponent.

Just to make things more difficult, each character and transformation throws a little differently, so memorizing untransformed Goku won't help when he fuses with Vegeta and suddenly has an entirely different set of timings.įighting games need to have elegant, easy-to-understand controls, where move variants naturally evolve. Good luck getting any timing right, though, because the game doesn't provide any notification about when a combo times out. Triggering the signature Raging Blast mode, where your character has unlimited ki and moves extra fast, necessitates tapping the right bumper immediately after charging the ki gauge. Charging ki means getting off the analog stick and using the d-pad. A combo from basic attacks into a super attack requires a thumb on the right analog stick for one-tenth of a second. The problem becomes apparent when the player realizes that his hands must move all over the controller to do anything. While this has been a hallmark of Namco's licensed fighting games since Naruto: Ultimate Ninja, the cut scenes have never been enjoyable from a gameplay standpoint, and too often, they feel like punctuation on the fight. When attacks ask for one of several different types of boost, control is taken away from the player so that he can enjoy an attack cut scene. There are two core buttons, with the other face buttons doing some different, context-sensitive action that may or may not be what you were trying to do. The basic gameplay in Raging Blast 2 is similar to the original title. A beautiful sheen cannot disguise an ugly core in video games, and Raging Blast 2 can't hide behind its graphics, either. The sequel, Dragon Ball: Raging Blast 2, suffers the same issues - sometimes more so than the original title. The title changed as it went high-def with Dragon Ball: Burst Limit, which captured most of the essentials, but the follow-up, Raging Blast, was mired in overly complicated controls.
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Unfortunately, the series has dragged on for a long time. It was never perfect, but it was quite satisfying for fans of the show. All of the series hallmarks - transformations, fusion techniques and manic surges of fighting - came into play, with decent detail and surprising respect for the lore. Traditionally, the Dragon Ball Z: Budokai series has been one of the best implementations of the anime's mechanics and rules, particularly the Tenkaichi subseries. A select few have faithfully captured the Dragon Ball style, but others have been less successful. Its Dragon Ball Z incarnation has been around for almost 20 years, and the series has inspired a small ton of video games by many different developers. "Dragon Ball" pretty much captured everything right and wrong with fighting-based anime in a show that became the defining example of the genre.
